AI Insights · Timothy · July 2024
Top 5 Hypercasual Games on iOS in South America - Q2 2024
Discover the performance trends of the top 5 hypercasual games on iOS in South America for Q2 2024, with insights from Sensor Tower.
In the second quarter of 2024, the hypercasual gaming scene on iOS in South America saw significant activity. Let's delve into the performance trends of the top 5 games, as reported by Sensor Tower.
Store Manager Simulator 3D from Digital Melody had an impressive start, peaking in weekly downloads at 434K in mid-April. However, downloads saw a sharp decline, reaching around 10.7K by the end of June. Weekly revenue mirrored this trend, hitting a high of $38.7K in mid-April before tapering off to $625 by late June. The game also recorded a high of 645K active users in mid-April, which decreased to 24K by the end of the quarter.
Wood Screw by Dino Global Studio showed a steady increase in performance throughout the quarter. Weekly downloads rose from 12.4K at the beginning of April to 30.4K by the end of June. Revenue followed a similar upward trajectory, climbing from $544 to $1.6K. Active users also increased, reaching a peak of 143K by the end of the quarter.
Baby coloring book for kids 2+ from Bimi Boo Kids Learning Games saw consistent performance. Weekly downloads hovered around 3.9K at the start and ended at 5K. Revenue remained stable, fluctuating slightly around $1.2K to $1.5K. Active users showed a gradual increase, starting at 20K and rising to 21.2K by the end of June.
Bus Simulator : Ultimate by Zuuks Games experienced moderate growth. Weekly downloads began at 9.7K, peaking at 20.4K in mid-April, and closing the quarter at 18.5K. Revenue remained relatively stable, averaging around $1.2K. Active users saw a peak of 51K in mid-April, settling at 44K by the end of June.
World of Slime Simulator Games by Solid Apps INC saw a gradual rise in popularity. Weekly downloads increased from 55 at the start of April to 1.4K by the end of June. Revenue also grew, starting at $1.1K and reaching $1.1K by the end of the quarter. Active users followed this trend, rising from 194 to 2K by the end of June.
For more insights and detailed data on the performance of these and other apps, visit Sensor Tower.